// Bring out your Dead - White Wolf character Management System.
// Copyright (C) 2008 Adam Ness
// 
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
// 
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

using System;
using System.Drawing;
using System.Windows.Forms;
using Boyd.Model;

namespace Boyd.View
{
	/// <summary>
	/// Description of GameWindow.
	/// </summary>
	public partial class GameWindow : Form
	{
		private Game game;
		public event EventHandler<GameEventArgs> CloseGame;
		
		public GameWindow()
		{
			//
			// The InitializeComponent() call is required for Windows Forms designer support.
			//
			InitializeComponent();
			
		}
		
		public Game Game {
			get { return game; }
			set { 
				if( this.game != null ) {
					CloseGame( this, new GameEventArgs( this.game ) );
				}
				this.game = value;
			}

		}
		
	}

	public class GameEventArgs : EventArgs 
	{
		public GameEventArgs( Game source ) {
			this.sourceGame = source;
		}
		
		private Game sourceGame;
		
		public Game SourceGame {
			get { return this.sourceGame; }
			set { this.sourceGame = value; }
		}
	}
	

}
